

In For Honor, guard break shares similar properties. I love the mind games involved in all of this.

The knocked down player, on the other hand, needs to work out what they're going to do on wake-up. In traditional fighting games, you want to knock your opponent down, preferably in the corner, as it gives you, the attacker, a huge advantage as you can mix-up your attacks as they "wake up" from the knocked down state. It is, effectively, the same as a throw in a fighting game such as Street Fighter. Prod, prod, prod, Hidden Stance, go in for a throw, back off, block, parry, thrust - this is Soul Calibur drenched in Ubisoft's trademark grim-dark clothing.įor Honor's guard break mechanic is interesting. Every now and then I cancel an attack with the Hidden Stance move, which gives me a small number of invincible frames and sets me up for a combo mix-up. I've had a lot of fun annoying the hell out of my opponents by keeping my character at the kind of distance where I can punish a whiffed attack with a prod of my long-reaching Naginata. Take the Nobushi of the Samurai faction, for example. I'm loving the mix-up potential of the Nobushi of the Samurai faction. I've even come across a community-made spreadsheet that assesses all the moves in terms of their safety on block. Pop online to see what For Honor players are talking about and you'll read talk of frame data, cancelling moves into other moves, unblockables and, my favourite, footsies.

And even at high level play, so much of the game seems best described using the parlance of the fighting game community. That's For Honor, which is unlike most action games, and certainly unlike most Ubisoft games, but as someone who loves fighting games, it all feels familiar. Nail the timing, and you'll stagger your opponent, putting them in a vulnerable state where you can land an attack for free. Parrying involves pushing the right thumbstick in the correct direction, as if you were blocking, but adding a press of the heavy attack button. What you want to do is counter, and to do that, you need to parry. In fact it'll get you dead sooner rather than later because in For Honor, like in a lot of fighting games, you take chip damage. Constantly blocking and doing not much of anything else - aka turtling - won't get you very far. Blocking isn't always easy, but it's a skill you can get better at - just like in fighting games. So, duels are this tense back and forth between warriors who are constantly switching stances as they try to bait their opponent into a whiff.Īs I said, For Honor can be tricky. You have to push the direction knowing it'll take time for your warrior to switch weapon stance. You can't just leave your block to the last second. To block, you need to push the right thumbstick in the same direction. A small visual guide indicates which direction an enemy strike will come from: left, right or above. It all rides on a stance and stamina system that favours considered strikes over relentless attacking. This is a game where Knights, Samurai and Vikings all fight each other with what is supposed to be relatively realistic weapon-based combat. I get the feeling For Honor is supposed to feel like this. When I first started playing I thought my DualShock 4 controller had some kind of latency problem, so clunky were my attacks. The fighting feels slow and at times unresponsive. A bit like playing fighting games online, then.įor Honor can feel frustrating, too. It's tempting to think you can pick one of the heroes, jump into an online match and button-mash your way to victory, but you'll just die, over and over again, as knowledgeable enemy players parry your clumsy slashes before countering with devastating attacks of their own. As a fighting game fan, there really is a lot to love about Ubisoft's often frustrating, often thrilling hack 'em up.įor Honor is initially tricky. It was when I stopped thinking of For Honor as some generic MOBA-ish Dark Souls-esque melee combat game, and starting thinking of it as Soul Calibur in third-person that it sparked into life. Now, with tens of hours of play behind me, I can't get For Honor's systems out of my head. For Honor didn't interest me until a friend suggested I treat it like a fighting game.
